jigebren
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jigebren's Old Re-Volt stuff

Here you can find some stuff I wrote for Re-Volt that I consider now as deprecated. I'm letting them available anyhow as they can still be useful. And well, also for History... ;)

Re-Volt load image

Tools

Patch 512

This feature is now implemented in WolfR4 and has been updated / improved since then, making this standalone patch deprecated.
I'm letting it available for download for convenience only (and also because Re-Volt version 0916 is supported by this patch, while WolfR4 only support version 1207).

The goal of this patch is to allow the use of 512 x 512 pixels textures in the game for cars, models and levels, instead of previous 256 x 256 textures.

It's still in beta stage, but seems to work correctly. It supports the 1207 and 0916 patched revolt version (not the original 1.00 version).

Note that to actually benefit from this patch, you'll need 512x512 pixels textures. You can try the textures pack below.

Basic instructions included in the archive.

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Format:
.zip
Size:
7.47 KiB

Set of 512x512 textures

This is a pack of textures designed to be used with the 512 Patch.

I have resized all original ReVolt textures to 512x512 pixels with a little tool written especially for that purpose (see RV Textures Resizer). The first aim was to prevent some artifacts that can appear if we keep using 256x256 textures in the 512 patched game, but it can also be a good starting point for any eventual improvement job on these textures.

There is no extra work on them (I mean nothing done by hand) so don't expect any magical improvement of the textures quality. However, the resizement process is designed to be a bit smarter that what would be obtained from a common image processor software:

  • Texture are resized with smooth filtering (bicubic). This can create overshoot, but it better preserves sharpness than bilinear filtering. It is thus possible that the result looks a little better compared to non-resized textures in the non-patched game (but keep in mind that achieving a really perfect result would implies to redraw all textures by hand).
  • This tool is aware of the fact that black pixels are rendered in the game as transparent pixels (black is used as colorkey). So an independent smooth filtering is applied on the black pixels. Compared to the original textures, this will increase the smoothness of the edges between transparent and non-transparent pixels.

To install this pack, extract the archive below in the revolt directory (it's up to you to make a backup). Of course, ReVolt has to be patched with the Patch 512 above (updated: or with WolfR4).

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Format:
.7z
Size:
69.5 MiB

Screen aspect ratio patch

This feature is now implemented in WolfR4 and has been updated / improved since then, making this standalone patch deprecated.
I'm letting it available for download for convenience only.

The default value of Re-Volt display aspect ratio is 4:3. If your screen doesn't match that criteria, the image is stretched to fill the screen, thus looking distorted.

This patch will modifiy the display aspect ratio of Re-Volt.

Currently, there is 2 versions of the patch: one for the 16:9 screens, and one for 5:4 screens. Choose the one that better fit your screen ratio.

Future version may support all screen ratios, but I have to find time to write the interface, etc.

Only version 1207 of Re-Volt is supported.

Bug report, etc. can be done on ORP forum.

Download
Release date:
Format:
.zip
Size:
11.87 KiB