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ReVolt models files information - by jigebren
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2010/03/19
webpage: http://jigebren.free.fr/games/pc/re-volt/
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I created this file to help the track makers who want to use ReVolt models in
their tracks and want to know which texture is used by each model.
The '>q1' at the end of the model name indicate a model with multiple LOD
(level of details) (like the wheels of some re-volt cars).
Don't pay attention to message about degenerated or rejected faces.
Texture indice used -> corresponding ending letter in texture's name
0 : a
1 : b
2 : c
3 : d
4 : e
5 : f
6 : g
7 : h
8 : i
9 : j
When no texture indice is specified, it means that the model doesn't use any
texture but is just color-filled.
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models\ABCblock.m
Mesh ABCblock.m has 9 vertices and 6 faces.
Texture indice used: {6}
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models\ball.m
Mesh ball.m has 115 vertices and 128 faces.
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models\Balloon.m
Try to correct a degenerated face: (0, 1, 2, 2)
Mesh Balloon.m has 82 vertices and 86 faces.
Texture indice used: {0, 1}
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models\barrel.m
Mesh barrel.m has 503 vertices and 545 faces.
Texture indice used: {2, 3, 4, 6, 7}
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models\basketball.m
Mesh basketball.m has 115 vertices and 128 faces.
Texture indice used: {7}
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models\beachball.m
Mesh beachball.m has 115 vertices and 128 faces.
Texture indice used: {0}
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models\boat1.m
Mesh boat1.m has 11 vertices and 12 faces.
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models\boat2.m
Mesh boat2.m has 64 vertices and 50 faces.
Mesh boat2.m>q1 has 46 vertices and 32 faces.
Mesh boat2.m>q2 has 27 vertices and 18 faces.
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models\Bottle.m
Mesh Bottle.m has 43 vertices and 80 faces.
Texture indice used: {0}
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models\Bucket.m
Mesh Bucket.m has 25 vertices and 27 faces.
Texture indice used: {1}
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models\cone.m
Mesh cone.m has 27 vertices and 30 faces.
Texture indice used: {3}
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models\copter.m
Mesh copter.m has 118 vertices and 211 faces.
Texture indice used: {5}
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models\copter2.m
Mesh copter2.m has 15 vertices and 18 faces.
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models\copter3.m
Mesh copter3.m has 15 vertices and 18 faces.
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models\dragon1.m
Mesh dragon1.m has 318 vertices and 461 faces.
Texture indice used: {0}
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models\dragon2.m
Mesh dragon2.m has 131 vertices and 198 faces.
Texture indice used: {0}
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models\dragon3.m
Mesh dragon3.m has 131 vertices and 198 faces.
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models\drum.m
Mesh drum.m has 2047 vertices and 1980 faces.
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models\earth.m
Mesh earth.m has 115 vertices and 128 faces.
Texture indice used: {7}
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models\firework.m
Mesh firework.m has 24 vertices and 27 faces.
Texture indice used: {0}
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models\flap.m
Mesh flap.m has 5 vertices and 1 faces.
Texture indice used: {23}
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models\football.m
Mesh football.m has 115 vertices and 128 faces.
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models\fuse.m
Mesh fuse.m has 7 vertices and 5 faces.
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models\gardenwater1.m
Mesh gardenwater1.m has 183 vertices and 320 faces.
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models\gardenwater2.m
Mesh gardenwater2.m has 57 vertices and 72 faces.
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models\gardenwater3.m
Mesh gardenwater3.m has 47 vertices and 70 faces.
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models\gardenwater4.m
Mesh gardenwater4.m has 47 vertices and 70 faces.
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models\generator.m
None - [52, 52, 52] < < < rejected face
1 faces rejected.
Mesh generator.m has 53 vertices and 42 faces.
Texture indice used: {0}
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models\go1.m
Mesh go1.m has 45 vertices and 39 faces.
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models\go2.m
Mesh go2.m has 69 vertices and 59 faces.
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models\go3.m
None - [4, 5, 4] < < < rejected face
None - [77, 76, 75, 75] < < < rejected face
None - [75, 75, 4, 4] < < < rejected face
3 faces rejected.
Mesh go3.m has 115 vertices and 100 faces.
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models\gogo.m
Mesh gogo.m has 185 vertices and 161 faces.
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models\Horse.m
Mesh Horse.m has 177 vertices and 328 faces.
Texture indice used: {5}
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models\jupiter.m
Mesh jupiter.m has 115 vertices and 128 faces.
Texture indice used: {7}
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models\lantern.m
None - [94, 94, 94] < < < rejected face
None - [94, 94, 94] < < < rejected face
None - [94, 94, 94] < < < rejected face
None - [94, 94, 94] < < < rejected face
None - [94, 94, 94] < < < rejected face
5 faces rejected.
Mesh lantern.m has 95 vertices and 32 faces.
Texture indice used: {9}
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models\Light1.m
Mesh Light1.m has 6 vertices and 5 faces.
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models\light2.m
Mesh light2.m has 6 vertices and 5 faces.
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models\light3.m
Mesh light3.m has 6 vertices and 5 faces.
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models\mars.m
Mesh mars.m has 115 vertices and 128 faces.
Texture indice used: {7}
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models\mars.m
Mesh mars.m has 115 vertices and 128 faces.
Texture indice used: {7}
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models\mercury.m
Mesh mercury.m has 115 vertices and 128 faces.
Texture indice used: {7}
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models\moon.m
Mesh moon.m has 115 vertices and 128 faces.
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models\n2trafficcone.m
Mesh n2trafficcone.m has 25 vertices and 22 faces.
Texture indice used: {1}
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models\neptune.m
Mesh neptune.m has 115 vertices and 128 faces.
Texture indice used: {7}
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models\newrings.m
Mesh newrings.m has 49 vertices and 24 faces.
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models\Packet.m
Mesh Packet.m has 9 vertices and 6 faces.
Texture indice used: {8}
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models\Packet1.m
Mesh Packet1.m has 9 vertices and 6 faces.
Texture indice used: {4}
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models\pickup.m
Mesh pickup.m has 43 vertices and 45 faces.
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models\Plane.m
Mesh Plane.m has 120 vertices and 176 faces.
Texture indice used: {5}
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models\plane2.m
Mesh plane2.m has 17 vertices and 20 faces.
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models\pluto.m
Mesh pluto.m has 115 vertices and 128 faces.
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models\poolwater.m
Mesh poolwater.m has 279 vertices and 484 faces.
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models\Probe.m
Mesh Probe.m has 505 vertices and 268 faces.
Texture indice used: {1}
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models\radar.m
Mesh radar.m has 13 vertices and 10 faces.
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models\rings.m
Mesh rings.m has 49 vertices and 24 faces.
Texture indice used: {7}
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models\saturn.m
Mesh saturn.m has 115 vertices and 128 faces.
Texture indice used: {7}
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models\shiplight.m
None - [29, 29, 29] < < < rejected face
None - [29, 29, 29] < < < rejected face
None - [29, 29, 29] < < < rejected face
None - [29, 29, 29] < < < rejected face
None - [29, 29, 29] < < < rejected face
5 faces rejected.
Mesh shiplight.m has 30 vertices and 32 faces.
Texture indice used: {0}
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models\slider.m
Mesh slider.m has 13 vertices and 8 faces.
Texture indice used: {4}
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models\Spaceman.m
Mesh Spaceman.m has 32 vertices and 34 faces.
Texture indice used: {1}
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models\spbase.m
Mesh spbase.m has 23 vertices and 12 faces.
Texture indice used: {4}
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models\spbasegarden.m
Mesh spbasegarden.m has 23 vertices and 12 faces.
Texture indice used: {9}
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models\Speedup.m
Mesh Speedup.m has 58 vertices and 48 faces.
Texture indice used: {0}
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models\sphead.m
Mesh sphead.m has 25 vertices and 17 faces.
Texture indice used: {4}
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models\spheadgarden.m
Mesh spheadgarden.m has 25 vertices and 17 faces.
Texture indice used: {9}
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models\Sphere.m
Mesh Sphere.m has 115 vertices and 128 faces.
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models\sphose.m
None - [134, 134, 134] < < < rejected face
None - [134, 134, 134] < < < rejected face
None - [134, 134, 134] < < < rejected face
None - [134, 134, 134] < < < rejected face
4 faces rejected.
Mesh sphose.m has 135 vertices and 100 faces.
Texture indice used: {3, 4}
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models\star.m
Mesh star.m has 61 vertices and 62 faces.
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models\stream.m
Mesh stream.m has 741 vertices and 1181 faces.
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models\trafficcone.m
Mesh trafficcone.m has 25 vertices and 22 faces.
Texture indice used: {2}
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models\train.m
Mesh train.m has 72 vertices and 73 faces.
Texture indice used: {7}
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models\train2.m
Mesh train2.m has 27 vertices and 36 faces.
Texture indice used: {7}
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models\train3.m
Mesh train3.m has 27 vertices and 36 faces.
Texture indice used: {7}
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models\Tumble_weed.m
Mesh Tumble_weed.m has 124 vertices and 178 faces.
Texture indice used: {9}
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models\uranus.m
Mesh uranus.m has 115 vertices and 128 faces.
Texture indice used: {7}
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models\venus.m
Mesh venus.m has 115 vertices and 128 faces.
Texture indice used: {7}
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models\water.m
Mesh water.m has 89 vertices and 140 faces.
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models\wbomb.m
Mesh wbomb.m has 38 vertices and 44 faces.
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