Collision spheres data generated by prm2hul can be automatically copied in the clipboard in a tabulated format, so that it can be easily pasted in any spreadsheet program (like eg. OOo's Calc or Excel).
For convenience, I'm providing here 3 pre-formatted sheets.
These ones have been kindly provided by Citywalker (Updated 2011-02-03).
WorldCut
WorldCut allows to update the content of a world file (.w) to properly use Cubes and BigCubes (in the same way as stock tracks).
Cubes and BigCubes are part of the World file format. They're both used in Re-Volt as way to improve the FPS, as they lessen the number of tests needed to know which polygons actually have to be rendered. The method is: if the current camera can't see a BigCube, all included Cubes can be skipped directly (not need to test them one by one). In the same way, if a Cubes can't be seen, all included polygons can be skipped directly. The opposite is also valid: if a Cube is fully included in the view frustum, all polygons will be rendered (no need to check them individually either). Of course, there is also the intermediary state (ie. a Cube is only partially visible, so polygons have to be checked one by one).
For more infos about Cubes and BigCubes, you can have a look at the following two topics on ORP:
This tool was primarily intended to be used with the Patch 512. Now it can also be used for WolfR4 or Re-Volt v1.2. It will resize Re-Volt textures and create the appropriate mipmap textures (the .bmq files). It can thus be used to quickly convert all existing stock and user tracks to a "512x512 textured" state. But it can also be used just to quickly generate / update any level of mipmaps from the existing textures.
Two paches have been released for Re-Volt: the official 0916, and later the unofficial 1207.
Patch 0916 introduced the -sli and -nomip command line switches, and the possibility to select user tracks in multiplayer.
Patch 1207 does the same, and also deactivates the CD check (thus removing the CD music playback), introduces -nostars and -noforce command line switches, and adds 3D sound support for Aureal A3D 1.0, DirectSound 3D and DirectSound3D with EAX 2.0. It also comes with a new utility "prm2ncp.exe" for creating collision files (.ncp) from instance model files (.prm).
Here you can find the Patch 1207.
Just as a disclaimer, I don't pretend to be the author of this file. I'm providing it for convenience only.
This patch has to be applied if you intend to use WolfR4.
The swapped FWD/RWD entries have been fixed in all strings files.
Re-Volt uses the Miles System Sound to play sounds and music (the Mss32.dll file) (mss16.dll and mss16.tsk are of no use nowadays and can be removed).
The original Re-Volt CD is supplied with MSS version 5.0a. The Patch 1207, which brings 3D sound support in Re-Volt, comes with MSS version 6.0a. Here you can find MSS version 6.0m, which seems to be the last version to work properly in Re-Volt. I tried more recent version like MSS 6.1a, but sound seemed "scratchy". In even more recent versions, like 6.5 and later, some function names have changed and it makes the dll impossible to use with Re-Volt (typical error message is about "Entry point not found").
To install this update, download the archive below and extract the Mss32.dll file in the Re-Volt directory (of course it would be a good idea to have a backup of your original Mss32.dll file).
Just as a disclaimer, I don't pretend to be the author of this file. I'm providing it for convenience only.